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 Assassin's Creed II Review

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ToriJ
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Assassin's Creed II Review Empty
PostSubject: Assassin's Creed II Review   Assassin's Creed II Review EmptyMon Dec 16, 2013 8:26 am

Assassin's Creed II Review 1689b1d

Assassin's Creed II is an action-adventure, stealth game developed and published by Ubisoft for the Xbox 360, PlayStation 3 and PC and is the sequel to Assassin's Creed which came out two years previously. Desmond Miles returns to once again plunge into the memories of his ancestors only instead of Altaïr Ibn-La'Ahad, it's Ezio Auditore da Firenze of the renaissance!

Controls: Man do we have a handful here. A controls your legs, X controls your weapon hand, B your free hand and Y your head. RB takes you to your weapon selector, RT goes to High Profile, LB is Contextual Cameras and LT is target lock. The left control stick moves your character and the right control stick moves the camera and allows you to look around and that's it for your basic controls.

The game begins with a recap of what you learned in the first game, in case you either didn't play the first game or to refresh your memory. You're still being held captive by Abstergo Industries, a multinational corporate conglomerate that acts as the modern day face of the Templar Order, whose main goals are to eliminate the assassins and create a New World Order.

Spoiler:

But never fear because Veronica Mars is here! *cough* Lucy Stillman to be more exact, a mole working for the Assassin Order that assists in your escape and to recruit you to the order to help the fight against Abstergo. Right away I love the banter going on between Desmond and Lucy and how when you walk next to a person your character moves slightly to the side to look at them as they walk like you would in real life.

You can also punch people in the face, and grab them to throw them across the room, or headbutt them repeatedly. When they're down? Kick them! Yeah, you can repeatedly stomp on fallen enemies once they're on the floor (ooh dirty fighting). That's just your basic fighting as Desmond, once you're playing as Ezio and got your weapon there's a lot more that can be done. You can swing your weapon with X, stab people with a small blade with the Y button that instantly kill a target you approach. Dodge in-coming attacks, counter-attack among other things once you're trained.

One of the most interesting things about the game (and the whole franchise for that matter) is it use of history in the story and being able to explore the time period in an open-world environment. Not only that but it also provides information on historical figures and locations that the game will notify you about as you progress and can review in your database. If you're a real history buff then you may find this and the rest of the franchise very enjoyable because of the clever inclusion of real history and the liberties that are taken via the story. Or that last part may drive you mad, I don't know I'm not a history buff.

You can navigate the area by a lot of running, jumping, climbing and balancing. Ezio move faster by holding down the RT button and to move even faster and begin to climb and jump accordingly hold down the A button in addition. You can usually climb up walls as long as you have something for your character to grab a hold to, like brick walls, windows and ledges. Otherwise he won't be doing any climbing at all. You can also leap from one rooftop to the next, look over ledges and then drop down carefully. Thin wires leading from one rooftop to the next? Never fear, RT + A still allows safe passage across even if you aren't moving the left control stick slowly. One of the things I love about running around town like a money is that the NPCs will actually react to you. Whether it be a surprised gasp or a throwaway line like, “Why can't he just walk like everyone else?” they won't just always go about their business like nothing happened.

Cut-scenes are also interactive at times by simply prompting a random button from the controller that you can press before it vanishes to interact with the on-going cut-scene to alter it slightly, except for the times where it's manually required to be press but those buttons won't disappear until you press them. Think of the former like bonuses.

Stealth elements introduces themselves as early as the beginning when you take advantage of hay inside wagons on the street to hide from enemies (you can even lunge off a ledge and fly right into the hay!) and later on in the game when you learn to blend in with a moving crowd of people to make it past guards and sneak up on targets. Because clearly a hooded figure in white wearing clothes that nobody else is isn't going to stand out like a sore thumb and arouse any suspicion whatsoever.

Some of the new things introduced to the gameplay from the first one is the ability to swim underwater, operate a carriage on one mission, boats and ride on horse back (look at my horse, my horse is amazing – give it a lick! *shot*). Then we have Eagle Vision, the ability to identify specific people and landmarks in the game, also really good at finding hidden doors, which can now be performed through third-person and while moving. You can also make new weapons for yourself through the help of the late great Leonardo da Vinci by finding Codex pages left behind by Altair from the previous game which he can then translate for you.

There are two-hundred missions in the game overall, half of which are part of the main story and needs to be completed in order to finish the game. The other half are all side-quests that you can go on yourself. Missions can range from escorting someone, carrying something for someone, delivering a message, investigating, chase, an assassination, beating up a cheating husband, etc. etc. That's right, you can beat up men who cheat on their wives, this game is the best anti-cheating propaganda I've seen. “Remember boys, if you cheat on your wives/girlfriends a mysterious man in white will come out of nowhere and knock your teeth down your throat!” Missions can also change from their original objective like a simple escort mission turning into a chase or an assassination attempt. Investigating, which was a main part of the previous installment is no longer as reoccurring throughout in Assassin's Creed II. Do keep in mind that during some assassinations if you're caught it will trigger a game over (unless you stab them very, very quickly...)

At certain parts in the game you can call on a group of NPCs to aid you on your mission. These NPCs range from courtesans, mercenaries and thieves which can be used to fight off enemy guards, distract them or lure them away so you can make it past unseen. The game also introduces a day and night cycle to create the sense that actual time is going by as you progress further and further into the game. Wow, this game really is the Gold/Silver of the Assassin's Creed franchise.

Keep an eye out on your health bar because if it gets too low you'll need to see a doctor. I'm not being cute you actually will need to go to a street-side doctor for treatment, or buy medicine for use which becomes available later down the road. Also, beware of white stuff (that came out wrong) like all the white lines in the background of the cover box? These represent the simulation you're in and are meant to keep you where you're supposed to go until that area is unlocked. If you enter into an area where the white lines are present that can trigger a game over as you're not meant to go there yet and it goes against your ancestor's memories. While I'm on your ancestor's memories I should probably take this time to explain how all of this is even possible.

In the game is a device called the Animus, it's a virtual reality simulator created by Abstergo to render genetic memories into three dimensional imagery and bring a whole new meaning to “retracing your steps”. The Assassin Order get their hands on their own version of the device, an updated version called the Animus 2.0 and for spoilers sake I won't go much further than that. Think of it like... The Matrix (History Edition) and if you're anything like me you're going to find following the story just as hard as The Matrix. Probably what I get for starting with II.

Cons: At a certain part of the game you'll come across – no, that's not it. Oh, some times while you're playing the game will – no... You may not like it if – well that's more of a personal preference thing. Come on, there have to be something I could latch onto like an insect and gripe on. *hold magnifying glass up to game* …. Nope, nothing. The game is perfect. *toss magnifying glass*
Assassin: 1
Templar: 0

Conclusion: Assassin's Creed II is such a step up from the original game that I would recommend playing the first one just so you could further appreciate all the second game has to offer. The gameplay is more dynamic and less repetitive and the voice acting and use of history is fantastic making everyone and thing (whether they're really part of history or not) feel very real. I'm not saying those last two things weren't in the first game since I never played it, I'm just saying. If you enjoy action, adventure, stealth, history, running around like a monkey and an open-world environment to explore then this game is just what the street-side doctor ordered. If you're not interested in any of those things then you'd be better off just skipping it entirely.

Final Score: 10/10

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Assassin's Creed II Review Empty
PostSubject: Re: Assassin's Creed II Review   Assassin's Creed II Review EmptyMon Dec 16, 2013 1:38 pm

I LOVE THIS GAME!!  Groove Shine Dance I really love these games sorry
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PostSubject: Re: Assassin's Creed II Review   Assassin's Creed II Review EmptyMon Dec 16, 2013 3:31 pm

Here I was thinking no one would respond.
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PostSubject: Re: Assassin's Creed II Review   Assassin's Creed II Review EmptyMon Dec 16, 2013 10:44 pm

I have all the games on PS3 and the mobile pirates game. I also have Liberations on pre order for digital download when it comes out next month. I love these games I can't get enough of them. I wish i had the other portable ones.
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PostSubject: Re: Assassin's Creed II Review   Assassin's Creed II Review EmptyTue Dec 17, 2013 11:28 am

I didn't even know there were portable ones. I have trouble keeping track of these things anymore, especially when it comes to anything portable by PlayStation. I'm used to Nintendo doing all the handheld thing.
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PostSubject: Re: Assassin's Creed II Review   Assassin's Creed II Review EmptyTue Dec 17, 2013 6:55 pm

Theres an Assassin Creed game for the DS.
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PostSubject: Re: Assassin's Creed II Review   Assassin's Creed II Review EmptyWed Dec 18, 2013 1:30 pm

Assassin's Creed sure does get around, doesn't it?
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